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[freeciv-data] Re: max map size limit

[freeciv-data] Re: max map size limit

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To: freeciv-data@xxxxxxxxxxx
Subject: [freeciv-data] Re: max map size limit
From: Jason Short <jshort@xxxxxxxxxxxxxx>
Date: Tue, 16 Sep 2003 21:44:17 -0400
Reply-to: freeciv-data@xxxxxxxxxxx

Mike Kaufman wrote:
On Tue, Sep 16, 2003 at 07:14:35PM +0000, Per I. Mathisen wrote:

On Tue, 16 Sep 2003, Cameron J. Morland wrote:

Why the max map size is limited by 200 x-size and 100 y-size ? Is it
possible increase this limit ?

Why would you want to?

A 200x100 game is going to take a while.

That should be the user's choice, no?

I have yet to hear from any player that he/she played on 200x100 and found
it too small. Until I do, I will happily ignore any requests for larger

Silly Per. I see no problem with MAP_MAX_WIDTH = MAP_MAX_HEIGHT = 255.

This will break under gen-topologies. I haven't worked out the exact math to find out what the maximum allowable values are, though.

The limitation is that positions are sent over the network as _map_ coordinates in 1-byte form (MAP_MAX_WIDTH gives the maximum _native_ dimension).


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