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[freeciv-data] Re: [Freeciv-Dev] (PR#3597) german ruleset new version

[freeciv-data] Re: [Freeciv-Dev] (PR#3597) german ruleset new version

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To: freeciv-data@xxxxxxxxxxx
Subject: [freeciv-data] Re: [Freeciv-Dev] (PR#3597) german ruleset new version
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Mon, 7 Apr 2003 11:20:00 +0200
Reply-to: freeciv-data@xxxxxxxxxxx

On Fri, Apr 04, 2003 at 01:29:41PM -0500, Jason Dorje Short wrote:
> Raimar Falke wrote:
> >On Fri, Apr 04, 2003 at 07:59:09PM +0300, Nikos Mavroyanopoulos wrote:
> >
> >>On Fri, Apr 04, 2003 at 04:25:22PM +0100, Daniel Herding wrote:
> >>
> >>
> >>>Hello,
> >>>This ruleset includes Wuppertal, Barmen and Elberfeld.
> >>
> >>Will new nations be included in freeciv? I've asked some time
> >>ago about including the Byzantine empire[0],
> >>but got no reply. Also the Ottoman empire is missing (more than 400
> >>years of history). If new nations are to be included I could contribute
> >>some of them.
> >
> >
> >New nations can be included. Only the laziness of the maintainers are
> >the problem. It is isn't considered a high priority job. I have
> >started to add some nations in PR#3589
> >( However it
> >received not much feedback.
> I wouldn't say they're a low priority - in principle, they're very 
> simple to add.
> The problem is any two patches to add new nations will conflict with 
> each other.  A new nation requires:
> - A nation file, data/nations/xxx.ruleset.
> - A new tileset tag in data/misc/flags.spec
> - A new flag in data/misc/flags.png

There is no data/misc/flags.png. You have to update


 email: rf13@xxxxxxxxxxxxxxxxx
 "Of course, someone who knows more about this will correct me if I'm
  wrong, and someone who knows less will correct me if I'm right."
    -- David Palmer (palmer@xxxxxxxxxxxxxxxxxx)

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