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[freeciv-data] Re: Fantasy nations

[freeciv-data] Re: Fantasy nations

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To: freeciv-data@xxxxxxxxxxx
Cc: freeciv@xxxxxxxxxxx
Subject: [freeciv-data] Re: Fantasy nations
From: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 26 Feb 2003 22:26:41 -0600
Reply-to: freeciv-data@xxxxxxxxxxx

On Wed, Feb 26, 2003 at 09:25:28PM -0600, Bobby D. Bryant wrote:
> On 2003.02.26 21:02:07 -0600 Daniel wrote:
> > I have just created an Ethiopian nation with 8 leaders and 28 cities,
> > but after finishing I read that no new nations will be added to
> > FreeCiv because of the hardcoded limit of 64 nations.
> Suggestion to developers: leave the hard-coded 64 nation limit if you 
> must (and you probably should, because there is only a finite amount of 
> screen space available for the chooser), but load it with 64 randomly 
> selected nations from all that are available on the server when the 
> server is started up.

there has been no 64-nation limit for a couple of months. I believe the
limit now is 65000 nations :) Continuing innovations in nation dialogs are
fixing the screen space problem. As for adding nations, this is now

> > But I wonder why these fantasy nations (Mordor, Dunedain) are included
> > while realistic nations like Cubans, Sumerians, Assyrians, etc. are
> > kept out, as it makes no sense to me that Mordors use tanks, bombers
> > etc.
> Good point.

As has been pointed out many times, Mordor and Dunedain are among the most
popular nations on the public servers. I might add that it's just a game (I
don't see the Romans using tanks either :) When I play, I pick nations with
the coolest flags. A matter of taste.
> > If yes, can anyone tell me if there is a flag on the web which isn't
> > protected? Or do I have to paint one from scratch?
> Best to be safe.  If it is a geometric pattern it shouldn't be too hard 
> to create.



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