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[freeciv-data] Re: [Freeciv-Dev] documentation update - last call
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[freeciv-data] Re: [Freeciv-Dev] documentation update - last call

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To: freeciv-data@xxxxxxxxxxx
Subject: [freeciv-data] Re: [Freeciv-Dev] documentation update - last call
From: "T.J.T van Kooten" <thomas@xxxxxxxxxxxxxx>
Date: Sun, 2 Jun 2002 01:39:35 +0200
Reply-to: freeciv-data@xxxxxxxxxxx

On 31 May 2002 at 22:12, Raimar Falke wrote:

> 
> >  to indicate which tags refer to which sound files. A change of spec
> >  file, given as an option at startup, will change sounds. For example,
> >  
> > -   civclient --Sound civ2sounds.spec
> > +   civclient --Sound aliensounds.spec
> >  
> > -will use your (legally obtained) sound files from Civ2 instead of
> > -those included with Freeciv. You need to copy or link those sounds
> > -into your data/civ2sounds/ directory first, or edit the
> > -civ2sounds.spec file.
> > +will read sound files from "aliensounds.spec". You will need to download
> > +or copy or link those sounds into whichever directory is mentioned in this 
> > +file first, or edit it to refer to the right files. All references are by 
> > +default relative to the data/ directory. Soundpacks can be downloaded from
> > +the Freeciv website in the tar format. You will either need to unpack them
> > +with eg "tar -xzvf stdsoundsX.tar.gz" or use WinZip (for Windows), and
> > +put the files in the data directory mentioned above.
> 
Per,

Has the civ2sounds.spec already been included in the 
Windows client? I didn't notice it in the recent beta for the 
windows client. So I'm not sure if it's in or not. Could you 
send me the civ2sound.spec?

Thomas van Kooten


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