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[freeciv-data] Re: Units

[freeciv-data] Re: Units

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To: freeciv-data@xxxxxxxxxxx
Cc: per@xxxxxxxxxxx
Subject: [freeciv-data] Re: Units
From: Thanasis Kinias <tkinias@xxxxxxxxxxxxx>
Date: Thu, 30 May 2002 09:13:52 -0700
Reply-to: freeciv-data@xxxxxxxxxxx

scripsit Per I Mathisen:
> On Thu, 30 May 2002, Thanasis Kinias wrote:
> > The best way to handle the differences here is to have three "training
> > classes" of units.  The first would be Untrained, and would include
> > Warriors.  The second would be Regular, and would include Phalanx and
> > most of the other units.  The third would be Elite, and would include
> > Legion and several new units.
> ...
> > Swords & spears:  Phalanx    & Legion
> > Flintlocks:       Musketeers & Grenadiers
> > Rifled muskets:   Riflemen   & Zouaves
> > Modern arms:      Infantry   & ( Marines | Alpine Troops | Paras )
> For this you could use the compound units patch from FreecivAC. It is
> still rather immature, though.

I don't think that level of complexity is necessary.  It might be a nice
feature to add, but it is in a way orthogonal to what I'm trying to do.
In terms of unit descriptions, I think I can implement what I need with
just a few flags.

Thanasis Kinias
Web Developer, Information Technology
Graduate Student, Department of History
Arizona State University
Tempe, Arizona, U.S.A.

Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul

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