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[freeciv-data] Re: new hires: r-hires + modpack units

[freeciv-data] Re: new hires: r-hires + modpack units

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To: freeciv-data@xxxxxxxxxxx
Subject: [freeciv-data] Re: new hires: r-hires + modpack units
From: Frédéric Rodrigo <f.rodrigo@xxxxxxxxxxxxx>
Date: Fri, 15 Mar 2002 15:59:36 +0100
Reply-to: freeciv-data@xxxxxxxxxxx

Yes add units it's a great job (execpt for the settler, I hate this picture, 
I think that the settler would have good gfx: it's the first unit that you 
see when you start game ).

But some new unit are realy usable ?

> I've upload the file newhires.tar.gz to ftp incoming. It contains r-hires
> and a new units.xpm composed by yours truly. I've taken a few units from
> lexxy and quite a few from xconq. It now contains 99 units, a true wealth
> for modpack authors compared to the standard freeciv tileset.
> I suggest this goes in as a replacement for hires, and I have hence
> replaced all mentions of "r-hires" with "hires".
> Other than that, it is all r-hires, really. I never liked trident much,
> and I think r-hires is the best tileset there is for freeciv at the
> moment.

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