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[freeciv-data] Re: [Freeciv-Dev] Re: Alternative nation dialog

[freeciv-data] Re: [Freeciv-Dev] Re: Alternative nation dialog

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To: freeciv-data@xxxxxxxxxxx
Cc: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>, aliaga <aliaga@xxxxxxxxxxxx>
Subject: [freeciv-data] Re: [Freeciv-Dev] Re: Alternative nation dialog
From: Mark Metson <markm@xxxxxxxxxxxx>
Date: Thu, 28 Feb 2002 22:39:54 -0400 (AST)
Reply-to: freeciv-data@xxxxxxxxxxx

On Thu, 28 Feb 2002, Raahul Kumar wrote:

> > This discussion pretty idiotic, so I feel I can contribute.

;-) Agreed.

> I don't really care what nation you play. I'd just like a Civ 3 style 
> situation
> where players pick a civ based on real life advantages - For example Egypt, 
> you
> get half price on buidling the pyramids and get war chariots. 16 distinct civs
> are far better than 400 identical ones.

Being able to specify the starting techs would be very good. I tried
setting the number of starting techs and to my surprise they were not
chosen along the lines of development the nations are set up to follow.
An option to allow the initial techs to follow the lines laid down for
each civ instead of being chosen randomly would be very useful. Then for
example Egyptians could start with Masonry, Horse Riding and the Wheel.


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