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February 2002: [freeciv-data] Two New Modpacks |
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[freeciv-data] Two New Modpacks[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
I am working on two new scenarios. One, "Quest for Fire", is an attempt to go back to before the usual starting point. You start with naked apes, gain the use of tools, and eventually develop the usual Settlers if you survive the "prehuman" era. The other, "Proxima Centauri", represents the arrival on a new world after the space race. Pretty much all the techs needed for the space race are bundled into one tech called "Basic Industry" that represents an industrial base such as has been left behind on the home planet. It is possible that tooling up to such an industrial base may not be desired by all colonists, so techs have been provided which may make it possible to survive in a more "primitive" (and possibly less polluting) way in closer harmony with the planet and its lifeforms. Because the server has those flags for making triremes sink at sea, I also assumed there is "something" out there in the oceans of the new planet that is inimical to big technological naval vessels of the kind used on the homeworld. Upon realising this (by means of "Planetary Ecology" tech) civilisations can either cooperate with it by using sailing ships or learn to combat whatever is out there (by means of "Aquatic Ecology" and "Ocean Survival" tech and/or by building the "Beacon" wonder). Pages on these variants are online at http://www.knotwork.com/activity/games/freeciv/ BB MM -- Got a website? Get 10,000+ hits a day FREE... http://makemoney.knotwork.com/10000hits/
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