[freeciv-ai] Re: AI personalities
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On Sat, 7 May 2005, Per Inge Mathisen wrote:
> New wiki page up: http://www.freeciv.org/index.php/AI_personality_traits
>
> Write up your thoughts.
Per (and others),
I was actually thinking about it lately. In the building system overhaul
which I never finished, I was trying to implement tags for proposed
builds. They were something like:
1. EMERGENCY_MILITARY (emergency defence)
2. EMERGENCY_CIVIL (temples)
3. MILITARY (aggressive units)
4. EXPANSION (settlers)
5. CIVIL (development like banks)
Then to compare them, I wanted to implement the following simple rules:
1 trumps all others
2 trumps all but 1
3, 4 and 5 have certain weights and the comparison is done on numerical
basis
Changing these weights would allow cheap implementation of three traits.
Maybe one day I will time and strength to code all the above.
Best wishes,
Greg
- [freeciv-ai] Re: AI personalities,
Gregory Berkolaiko <=
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