[freeciv-ai] (PR#13156) auto_settler_findwork infinite recursion
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13156 >
> [jdorje - Sun Jun 12 01:33:18 2005]:
> One thing I haven't thought about is the other consider_settler_action
> callers. They probably need fixing as well; I'll look at this tomorrow.
And here's a new and improved patch. This one puts the setting of the
best travel time directly into consider_settler_action. However it
hasn't been tested yet.
-jason
Index: server/settlers.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/settlers.c,v
retrieving revision 1.239
diff -u -r1.239 settlers.c
--- server/settlers.c 7 Jun 2005 16:55:00 -0000 1.239
+++ server/settlers.c 13 Jun 2005 22:58:32 -0000
@@ -711,9 +711,10 @@
static void consider_settler_action(struct player *pplayer,
enum unit_activity act, int extra,
int new_tile_value, int old_tile_value,
- bool in_use, int delay,
+ bool in_use, int move_turns, int delay,
int *best_value,
int *best_old_tile_value,
+ int *best_move_turns,
enum unit_activity *best_act,
struct tile **best_tile,
struct tile *ptile)
@@ -756,6 +757,7 @@
*best_old_tile_value = old_tile_value;
*best_act = act;
*best_tile = ptile;
+ *best_move_turns = move_turns;
}
}
@@ -890,6 +892,15 @@
&& (real_map_distance(ptile, punit->tile)
< inbound_distance))) {
+ if (enroute) {
+ UNIT_LOG(LOG_DEBUG, punit,
+ "Considering %d,%d because we're closer "
+ "(%d,%d) than %d (%d,%d)",
+ TILE_XY(ptile), mv_turns,
+ real_map_distance(ptile, punit->tile),
+ enroute->id, eta, inbound_distance);
+ }
+
/* now, consider various activities... */
activity_type_iterate(act) {
if (pcity->ai.act_value[act][cx][cy] >= 0
@@ -897,7 +908,6 @@
S_LAST, ptile)) {
int extra = 0;
int base_value = pcity->ai.act_value[act][cx][cy];
- int old_best_value = best_newv;
time = mv_turns + get_turns_for_activity_at(punit, act, ptile);
@@ -910,8 +920,8 @@
consider_settler_action(pplayer, ACTIVITY_ROAD,
extra,
pcity->ai.act_value[ACTIVITY_ROAD][cx][cy],
- oldv, in_use, time,
- &best_newv, &best_oldv,
+ oldv, in_use, mv_turns, time,
+ &best_newv, &best_oldv, travel_time,
best_act, best_tile,
ptile);
@@ -933,16 +943,12 @@
consider_settler_action(pplayer, act,
extra,
base_value, oldv,
- in_use, time,
- &best_newv, &best_oldv,
+ in_use,
+ mv_turns, time,
+ &best_newv, &best_oldv, travel_time,
best_act, best_tile,
ptile);
- if (best_newv > old_best_value) {
- *travel_time = mv_turns;
- }
-
-
} /* endif: can the worker perform this action */
} activity_type_iterate_end;
} /* endif: can we finish sooner than current worker, if any? */
@@ -977,7 +983,8 @@
#define LOG_SETTLER LOG_DEBUG
static void auto_settler_findwork(struct player *pplayer,
struct unit *punit,
- struct settlermap *state)
+ struct settlermap *state,
+ int recursion)
{
struct cityresult result;
int best_impr = 0; /* best terrain improvement we can do */
@@ -988,6 +995,14 @@
/* time it will take worker to complete its given task */
int completion_time = 0;
+ if (recursion > unit_list_size(pplayer->units)) {
+ assert(recursion <= unit_list_size(pplayer->units));
+ ai_unit_new_role(punit, AIUNIT_NONE, NULL);
+ set_unit_activity(punit, ACTIVITY_IDLE);
+ send_unit_info(NULL, punit);
+ return; /* avoid further recursion. */
+ }
+
CHECK_UNIT(punit);
result.total = 0;
@@ -1093,12 +1108,27 @@
struct unit *displaced
= player_find_unit_by_id(pplayer, state[best_tile->index].enroute);
+ if (displaced) {
+ assert(state[best_tile->index].enroute == displaced->id);
+ assert(state[best_tile->index].eta > completion_time
+ || (state[best_tile->index].eta == completion_time
+ && (real_map_distance(best_tile, punit->tile)
+ < real_map_distance(best_tile, displaced->tile))));
+ UNIT_LOG(LOG_DEBUG, punit,
+ "%d (%d,%d) has displaced %d (%d,%d) on %d,%d",
+ punit->id, completion_time,
+ real_map_distance(best_tile, punit->tile),
+ displaced->id, state[best_tile->index].eta,
+ real_map_distance(best_tile, displaced->tile),
+ TILE_XY(best_tile));
+ }
+
state[best_tile->index].enroute = punit->id;
state[best_tile->index].eta = completion_time;
if (displaced) {
displaced->goto_tile = NULL;
- auto_settler_findwork(pplayer, displaced, state);
+ auto_settler_findwork(pplayer, displaced, state, recursion + 1);
}
} else {
UNIT_LOG(LOG_DEBUG, punit, "giving up trying to improve terrain");
@@ -1120,7 +1150,7 @@
if (punit->ai.ai_role == AIUNIT_BUILD_CITY
&& punit->moves_left > 0) {
- auto_settler_findwork(pplayer, punit, state);
+ auto_settler_findwork(pplayer, punit, state, recursion + 1);
}
}
#undef LOG_SETTLER
@@ -1257,7 +1287,7 @@
handle_unit_activity_request(punit, ACTIVITY_IDLE);
}
if (punit->activity == ACTIVITY_IDLE) {
- auto_settler_findwork(pplayer, punit, state);
+ auto_settler_findwork(pplayer, punit, state, 0);
}
}
} unit_list_iterate_end;
|
|