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[freeciv-ai] Re: [Freeciv-Dev] (PR#12295) stupid AI doesn't attack with

[freeciv-ai] Re: [Freeciv-Dev] (PR#12295) stupid AI doesn't attack with

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [freeciv-ai] Re: [Freeciv-Dev] (PR#12295) stupid AI doesn't attack with its howitzers
From: "Benedict Adamson" <badamson@xxxxxxxxxxx>
Date: Tue, 12 Apr 2005 15:07:00 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: >

Jason Short wrote:
> In the attached savegame, the AI has several howitzers fortified next to 
> my cities.  They didn't attack in the previous turn.  I don't know if 
> they'll attack if you wait until the next turn.

I've noticed behaviour like this while working on the changes so the AI 
goto code uses PF. In the cases I examined, the cause of the problem was 
that find_something_to_kill can chose targets far away that are 
impossible to reach because of ZoCs and blocking enemy units. Note my 
comment in ai_fill_unit_param about parameter->get_zoc.

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