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June 2004: [freeciv-ai] Re: New settler code v17 |
[freeciv-ai] Re: New settler code v17[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
CHANGES: - some speed increase - stop phase 2 (overseas) if we have a good enough result from phase 1 - fix a few bugs - bump want for simplest ferry if we can't get overseas and we need to - /debug settler <player> <x> <y> will print a cityresult map of an area; this is not terribly useful, though, since you can generally only use it on non-reserved empty areas, or otherwise the result will be skewed by the settler going there due to reservations - if you set a unit on debug, code will not print the cityresult stuff when we decide to make a city somewhere I still think it should have some more work. It works really well on most maps, but stumbles (a bit worse than current 'hard' AI) on a few maps. Perhaps also more speed up is desirable - I am considering doing a more general static map of the world to cache more tile data. - Per
aisettler.h
aisettler.c
newsettler17.diff
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