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[freeciv-ai] Re: (PR#8777) Find ferry
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[freeciv-ai] Re: (PR#8777) Find ferry

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To: Gregory.Berkolaiko@xxxxxxxxxxxxx
Subject: [freeciv-ai] Re: (PR#8777) Find ferry
From: "Per Inge Mathisen" <per@xxxxxxxxxxx>
Date: Fri, 21 May 2004 00:54:45 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8777 >

On Thu, 20 May 2004, Gregory Berkolaiko wrote:
> settler4.gz -- a test game

This file seems to be corrupt. RT at it again? Can you send it to me in a
private mail, please?

> Per, I recommend you to have a look at the performance of Syela's
> settler code in this case. Modulo minor problems like caravel going off
> to explore while a city is building the settler -- instead of waiting
> for the settler to be finished (this is actually settler code fault), it
> performs very well and covers the island with 4 cities, something I am
> not sure your/our code does

I haven't run any tests on the settler code in a while, but when I did,
the results were clearly superior to the Syela AI, and by a wide margin.

I paste in the latest tests here:

TIME TO REPUBLIC

* 1 *
HARD
1: Turn 40: (cities 10, workers 13, sh26 f44 t15)
1: Endyear: -850 (turn 66, cities 21, workers 31, sh57 f100 t26)
EXP
1: Turn 40: (cities 10, workers 15, sh24 f50 t18)
1: Endyear: -1450 (turn 51, cities 15, workers 23, sh37 f76 t23)

* 2 *
HARD
1: Turn 40: (cities 10, workers 13, sh28 f43 t11)
1: Endyear: -700 (turn 72, cities 27, workers 41, sh80 f131 t23)
EXP
1: Turn 40: (cities 11, workers 11, sh29 f41 t19)
1: Endyear: -1650 (turn 47, cities 16, workers 21, sh48 f65 t23)

* 3 *
HARD
1: Turn 40: (cities 9, workers 12, sh25 f40 t13)
1: Endyear: -450 (turn 82, cities 35, workers 53, sh90 f174 t33)
EXP
1: Turn 40: (cities 10, workers 14, sh29 f46 t13)
1: Endyear: -1200 (turn 56, cities 18, workers 27, sh50 f87 t20)

* 4 *
HARD
1: Turn 40: (cities 11, workers 15, sh31 f51 t15)
1: Endyear: -1250 (turn 55, cities 18, workers 23, sh51 f81 t21)
EXP
1: Turn 40: (cities 11, workers 16, sh29 f55 t19)
1: Endyear: -1550 (turn 49, cities 15, workers 21, sh45 f70 t24)

* 5 *
HARD
1: Turn 40: (cities 9, workers 14, sh27 f42 t16)
1: Endyear: -850 (turn 66, cities 22, workers 29, sh58 f100 t23)
EXP
1: Turn 40: (cities 11, workers 16, sh26 f52 t20)
1: Endyear: -1700 (turn 46, cities 11, workers 14, sh26 f48 t22)

  - Per




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