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[freeciv-ai] Re: A TODO list for AI

[freeciv-ai] Re: A TODO list for AI

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To: Benoit Hudson <bh@xxxxxxxxxxxxxxxxxxx>
Cc: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: A TODO list for AI
From: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 14 Apr 2004 16:38:43 -0500

On Wed, Apr 14, 2004 at 05:34:36PM -0400, Benoit Hudson wrote:
> On Wed, Apr 14, 2004 at 01:28:40PM +0000, Per I. Mathisen wrote:
> >  - Better coordination of 'Rapture', ie trying to make cities celebrate so
> > that they can grow, tying in the use of luxuries, elvises and tax. Never
> > try half-way (as the AI often does now), either go for rapture or only do
> > as much luxuries as necessary to avoid revolution/unrest.
> A partial answer would be to fix the problem the CM has with thinking
> that a city of size 2 can be in rapture.   A patch to do that is
> attached.  Hard-coding '3' is bad, but I'm not sure how better to fix
> this.  Add a function in city.[ch] ?

well, where is the rapture city size requirement originally defined? If it's
hardcoded which I suspect, then it should at least be defined-via-ruleset.

Second, is the happy variable in CM supposed to be a synonym for rapture?
I suspect not.


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