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[freeciv-ai] Re: paratroopers

[freeciv-ai] Re: paratroopers

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To: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: paratroopers
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Fri, 2 Apr 2004 11:09:59 +0000 (GMT)

On Wed, 31 Mar 2004, Jordi Negrevernis i Font wrote:
>   There is one major problem in this version -> When the code does not
> find a target for the paratrooper it does not know what to do. Can the
> new path finding be used with the paratooper module? Or the previous
> airgoto?

I don't know. I don't think it is worth the hassle.

> >Err, shouldn't we rather take enemy cities than enemy units? At least we
> >should weight the two options against each other.
> >
> >
>   I didn't do that way because first i want to erase the countryside
> of enemy units, then go taking enemy empty cities.

I think this is a very bad strategy. Taking cities is much more important,
IMHO. Anyone else have opinions?

  - Per

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