[freeciv-ai] Possible bug in ai_military_gothere
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Hi, while looking at the code to try to resolve the problem reported
in the previous message i found it.
Do you remember to say very often barbarian galleons not disembarking?
In ai_military_attack():
find_something_to_kill(pplayer, punit, &dest_x, &dest_y); ->find
objective inland
then we call int i = ai_military_gothere(pplayer, punit, dest_x,
dest_y);
and in ai_military_gothere the disembark check is:
if (goto_is_sane(punit, dest_x, dest_y, TRUE) && punit->moves_left >
0 &&
(!ferryboat ||
(real_map_distance(punit->x, punit->y, dest_x, dest_y) < 3 &&
(punit->ai.bodyguard == BODYGUARD_NONE ||
unit_list_find(&(map_get_tile(punit->x,
punit->y)->units), punit->ai.bodyguard) || (dcity &&
!has_defense(dcity)))))) {
So, if the city is inland at 5 tiles of the coast the barbarians or
the AI will not disembarc troups.
PS: Also note that behaviour in ai_military_gothere. dest_x and
dest_y are used to point at the disembark point and the objective tile.
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Jordi Negrevernis i Font <=
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