[freeciv-ai] Re: (PR#2755) AI hangs at modified rulesets (fix)
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On Wed, 18 Jun 2003, Guest wrote:
> Following code causes this hang:
> while (distance >= move_rate) {
> Because I have a unit with a movement-rate of 0, this loop will never finish.
> Tested
> with succes using freeciv 1.14:
> at line 254 of CVS, add
>
> if (move_rate != 0) {
>
> and add an indent to each following line, until line 276, where this if is
> ended with an
> extra '}'.
The attached patch has been committed.
- Per
Index: ai/advmilitary.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/ai/advmilitary.c,v
retrieving revision 1.145
diff -u -r1.145 advmilitary.c
--- ai/advmilitary.c 10 May 2003 18:11:24 -0000 1.145
+++ ai/advmilitary.c 19 Jun 2003 17:16:34 -0000
@@ -240,7 +240,7 @@
}
/**************************************************************************
-Compute actual danger depending on move rate of enemy and its distance.
+ Compute actual danger depending on move rate of enemy and its distance.
**************************************************************************/
static int dangerfunct(int danger, int move_rate, int distance)
{
@@ -253,7 +253,7 @@
danger *= 2;
/* Turns to reach us.. */
- while (distance >= move_rate) {
+ while (distance >= move_rate && move_rate != 0) {
danger /= 2;
distance -= move_rate;
}
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Per I. Mathisen <=
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