[freeciv-ai] Re: Document for newbie against the AI
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On Sun, May 04, 2003 at 09:52:21PM +0200, Jordi Negrevernis i Font wrote:
> This a preliminary version.
> Any comments?
- To specific in some parts.
- And wrong in some other parts.
Never build cities on a position because defence bonus, build cities
because the production/eco/food. You win the game because you outproduce your
The explanation of ICS isn't that good. I don't like the full stop of
settlerbuilding, i would say build as long settlers as you can occupy
new land and you don't need the prod for wonders/attacking units.
Defense only after you know that there will be an attack, most attacks
aren't surprising. Losing a city is expensive but having a defense unit
in every city needs 1 shield/round so it can be more expensive than
losing a city for 1-2 rounds. And never forget: "Attack is the best
Attack with units which can get the city. So when you know city is
defended with a fortified, veteran riflemen and the city has coastal
defence don't waste your clads, use a dipl instead. Same for other
cases, don't attack when you are not really sure that you can get/knock
out a city.
Technology, you don't need to be in techlead, its enough to have the
right techs. But its important to do the right techs. First go for a new
government. Monarchy when you are dense to your neighbours, Rep when you
have room to expand. Don't waste to much time with techs you need for
war or expansion before getting you new gov. Later you only need to
invent that techs you can't steal from your neighbours or getting from
great lib. In gen 2 games the most succesful strategy is going for Rep,
then Map Making, Horseback, Magnetism or Steam Engine.
I doubt that the "How_to_beat_the_AI.html" will give good players. And i
don't think it's enough to beat the upcoming hard AI's ..
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.