[freeciv-ai] Re: (PR#4018) Virtual unit in CHECK_UNIT
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On Thu, 17 Apr 2003, Gregory Berkolaiko wrote:
> Essentially, AI constructs a virtual unit in assess_danger, if the enemy
> is going to build it next turn.Then tries to estimate the distance, in
> assess_distance.If boatid != 0, assess_distance calls find_beachhead,
> which attempts to verify the unit.
>
> Easiest solution: kill the assert.
Best solution: Kill this stupid way to assess danger. It is in all
likelihood totally ineffective, and just wastes CPU. Failing that, just
snipe that CHECK_UNIT.
- Per
- [freeciv-ai] Re: (PR#4018) Virtual unit in CHECK_UNIT,
Per I. Mathisen <=
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