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[freeciv-ai] Re: Question on find_boat

[freeciv-ai] Re: Question on find_boat

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To: Freeciv AI development <freeciv-ai@xxxxxxxxxxx>
Subject: [freeciv-ai] Re: Question on find_boat
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Tue, 1 Apr 2003 19:56:51 +0100 (BST)

On Tue, 1 Apr 2003, Per I. Mathisen wrote:

> On Tue, 1 Apr 2003, Gregory Berkolaiko wrote:
> > > I would strongly suggest _not_ fixing the current code. Instead, build the
> > > new code separately, and when it is done, phase out the old in favour of
> > > the new. This way we can also compare the two codebases and do the
> > > measurements that Raimar loves so much. We can use the two new ai roles
> > > (AIUNIT_PICKUP, AIUNIT_DROPOFF) asa sign that the unit is to use the new
> > > code until it is ready to handle everything.
> > >
> > > How about that?
> >
> > Where to start?
> How about this: First we need code to calculate pickup points. Then we
> need code to calculate dropoff points (beachheads). Only afterwards we
> make pf code to connect the dots...

Please point me to the part of the code that needs to be substituted.
Or where the code for pickup points needs to be inserted.

> This is math work. It goes without saying who should do it ;-)

yeah yeah yeah :)

just push all the dirty work on me.


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