[freeciv-ai] Re: Improved AI govt evaluation
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Oh damn, I attached a wrong file!!!
On Sun, 22 Dec 2002, Gregory Berkolaiko wrote:
> On Sat, 21 Dec 2002, Per I. Mathisen wrote:
>
> > This patch should improve AI's evaluation of Democracy and Communism, and
> > handling of Democracy. Most importantly, it moves changing taxes _after_
> > changing government. Also adds the possibility of rather detailed view on
> > exactly what you get with the various governments - change #undef ANALYSE
> > to #define ANALYSE to see this data.
> >
> > Thanks to Pille for comments on the weights used.
> >
> > - Per
>
>
> Here is the same patch with a slight modification: capped the usefullness
> of the city by 0 if it has food or shield deficit:
>
> int ai_eval_calc_city(struct city *pcity, struct ai_data *ai)
> {
> int i = (pcity->food_surplus * ai->food_priority
> + pcity->shield_surplus * ai->shield_priority
> + pcity->luxury_total * ai->luxury_priority
> + pcity->tax_total * ai->gold_priority
> + pcity->science_total * ai->science_priority
> + pcity->ppl_happy[4] * ai->happy_priority
> - pcity->ppl_unhappy[4] * ai->unhappy_priority
> - pcity->ppl_angry[4] * ai->angry_priority
> - pcity->pollution * ai->pollution_priority);
>
> if (pcity->food_surplus < 0 || pcity->shield_surplus < 0) {
> /* The city is unmaintainable, it can't be good */
> i = MIN(i, 0);
> }
>
> return i;
> }
>
> I will commit the patch soon unless discontent citizens prevent me from
> doing so.
>
> G.
>
govaifix4.diff
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