[freeciv-ai] Re: Improved AI govt evaluation
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On Sat, 21 Dec 2002, Per I. Mathisen wrote:
> This patch should improve AI's evaluation of Democracy and Communism, and
> handling of Democracy. Most importantly, it moves changing taxes _after_
> changing government. Also adds the possibility of rather detailed view on
> exactly what you get with the various governments - change #undef ANALYSE
> to #define ANALYSE to see this data.
>
> Thanks to Pille for comments on the weights used.
>
> - Per
Here is the same patch with a slight modification: capped the usefullness
of the city by 0 if it has food or shield deficit:
int ai_eval_calc_city(struct city *pcity, struct ai_data *ai)
{
int i = (pcity->food_surplus * ai->food_priority
+ pcity->shield_surplus * ai->shield_priority
+ pcity->luxury_total * ai->luxury_priority
+ pcity->tax_total * ai->gold_priority
+ pcity->science_total * ai->science_priority
+ pcity->ppl_happy[4] * ai->happy_priority
- pcity->ppl_unhappy[4] * ai->unhappy_priority
- pcity->ppl_angry[4] * ai->angry_priority
- pcity->pollution * ai->pollution_priority);
if (pcity->food_surplus < 0 || pcity->shield_surplus < 0) {
/* The city is unmaintainable, it can't be good */
i = MIN(i, 0);
}
return i;
}
I will commit the patch soon unless discontent citizens prevent me from
doing so.
G.
govaifix4.diff
Description: Text document
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