[freeciv-ai] Removing ifdef'ed obsolete code
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Never used. Don't really know what it was supposed to do. - Per
Index: ai/aicity.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/ai/aicity.c,v
retrieving revision 1.130
diff -u -r1.130 aicity.c
--- ai/aicity.c 17 Dec 2002 16:04:44 -0000 1.130
+++ ai/aicity.c 18 Dec 2002 16:12:38 -0000
@@ -250,20 +250,6 @@
/**************************************************************************
...
**************************************************************************/
-#ifdef GRAVEDANGERWORKS
-static int ai_city_defender_value(struct city *pcity, Unit_Type_id
a_type,
- Unit_Type_id d_type)
-{
- return unit_vulnerability_virtual2(a_type, d_type, pcity->x,
- pcity->y, FALSE,
- do_make_unit_veteran(pcity, d_type),
- FALSE, 0);
-}
-#endif
-
-/**************************************************************************
-...
-**************************************************************************/
static void try_to_sell_stuff(struct player *pplayer, struct city *pcity)
{
impr_type_iterate(id) {
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Per I. Mathisen <=
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