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[freeciv-ai] Re: misc minor cleanups from massiveai patch
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[freeciv-ai] Re: misc minor cleanups from massiveai patch

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To: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Cc: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: misc minor cleanups from massiveai patch
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Thu, 5 Dec 2002 20:23:28 +0000 (GMT)

On Thu, 5 Dec 2002, Gregory Berkolaiko wrote:
> > This is a number of minor cleanups from massiveai patch, mostly style
> > fixes, but also two changes that may affect gameplay: adding an assert and
> > removing a stupid ai_fuzzy().
>
> Why this ai_fuzzy is stupid?

Can you (or anyone) look at this code for 30 seconds and tell what this
ai_fuzzy really does?

Five minutes?

Ten?

My point is, put difficulty gates in easily identified and important
junctions, not litter the code with them seemingly at random.

  - Per



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