[freeciv-ai] Re: misc minor cleanups from massiveai patch
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On Thu, 5 Dec 2002, Gregory Berkolaiko wrote:
> > This is a number of minor cleanups from massiveai patch, mostly style
> > fixes, but also two changes that may affect gameplay: adding an assert and
> > removing a stupid ai_fuzzy().
> Why this ai_fuzzy is stupid?
Can you (or anyone) look at this code for 30 seconds and tell what this
ai_fuzzy really does?
My point is, put difficulty gates in easily identified and important
junctions, not litter the code with them seemingly at random.