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[freeciv-ai] Re: RFC: Behaviour constants.
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[freeciv-ai] Re: RFC: Behaviour constants.

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To: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Cc: "Per I. Mathisen" <per@xxxxxxxxxxx>, Freeciv AI development <freeciv-ai@xxxxxxxxxxx>
Subject: [freeciv-ai] Re: RFC: Behaviour constants.
From: "Anthony J. Stuckey" <astuckey@xxxxxxxx>
Date: Wed, 4 Dec 2002 19:05:16 -0600

On Wed, Dec 04, 2002 at 04:42:19PM -0600, Mike Kaufman wrote:
> I think that you miss the point. even with great code, there will need to
> be various parameters that tell the ai when to utilize the exploring code
> for example: how much unknown territory within x distance from my cities
> will it take to trigger me to go exploring?

        That depends upon how easy movement and units are to come by in the
ruleset, map size and danger, and probably other things.
        I'm with Per.  Better algorithms and derived quantities are the way to
go.  Right now, the AI doesn't even care much if it's playing in a
Bloodlust game or a Space Race game.


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