Complete.Org: Mailing Lists: Archives: freeciv-ai: December 2002:
[freeciv-ai] Re: [Freeciv] Re: Measure the human
Home

[freeciv-ai] Re: [Freeciv] Re: Measure the human

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Cc: freeciv-ai@xxxxxxxxxxx, freeciv list <freeciv@xxxxxxxxxxx>
Subject: [freeciv-ai] Re: [Freeciv] Re: Measure the human
From: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxx>
Date: Mon, 2 Dec 2002 17:58:16 +0100

On Wed, Nov 27, 2002 at 07:16:15PM +0100, Thomas Strub wrote:
> 
> On Wed, Nov 27, 2002 at 11:39:22AM +0100, Raimar Falke wrote:
> > 
> > 
> > After experimenting with various AIs I would like to measure the
> > human. Load the attached game and loging as "b".
> > 
> > Your mission: get "The Republic" as fast as possible. Post the gamelog
> > and scorelog.
> > 
> > The hard AI gets it in turn 30 (-2500). However this is with 100%
> > science. My client side AI get the required 150 trade (Republic
> > required 150 bulbs in total) in turn 30. However due only 60% science
> > the 150 bulbs are finally reached in turn 41.
> > 
> > So I would like to get some data how good humans are. So if you think
> > you are a good player and you can beat the turn 41 (which shouldn't be
> > hard) please participate.
> 
> In my first try i had Rep in turn 36. (normal ICS)
> 
> With a "get-rep-asap"-tactic i got it in turn 32.

New solution, rep in 27. Think thats enough.
Next time a game with more goals. Pershaps asap Steam with a 3 turn rev.

Thomas

Attachment: rep-in-27.gz
Description: Binary data


[Prev in Thread] Current Thread [Next in Thread]