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[freeciv-ai] Re: [Freeciv] Measure the human

[freeciv-ai] Re: [Freeciv] Measure the human

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To: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Cc: freeciv-ai@xxxxxxxxxxx, freeciv list <freeciv@xxxxxxxxxxx>
Subject: [freeciv-ai] Re: [Freeciv] Measure the human
From: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxx>
Date: Wed, 27 Nov 2002 19:16:15 +0100

On Wed, Nov 27, 2002 at 11:39:22AM +0100, Raimar Falke wrote:
> After experimenting with various AIs I would like to measure the
> human. Load the attached game and loging as "b".
> Your mission: get "The Republic" as fast as possible. Post the gamelog
> and scorelog.
> The hard AI gets it in turn 30 (-2500). However this is with 100%
> science. My client side AI get the required 150 trade (Republic
> required 150 bulbs in total) in turn 30. However due only 60% science
> the 150 bulbs are finally reached in turn 41.
> So I would like to get some data how good humans are. So if you think
> you are a good player and you can beat the turn 41 (which shouldn't be
> hard) please participate.

In my first try i had Rep in turn 36. (normal ICS)

With a "get-rep-asap"-tactic i got it in turn 32.

Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxx
Nur weil das Aufzeichnen, Kopieren und Schnüffeln bei elektronischem 
Datenverkehr leichter als bei der klassischen Post ist, darf man es nicht
einfach tun.

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