[freeciv-ai] Re: fix for strange goto code
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On Thu, 7 Nov 2002, Gregory Berkolaiko wrote:
> You change do_unit_goto.The changes are sane, but what is the caller of
> this function that was having problems.Please give more info.
To reproduce: Watch the AI ship a settler overseas, then watch it abandon
that ship permanently at the point where it drops off the settler.
I tracked the error down to this place, and the patch fixes it. However,
_why_ it fixes it is a good question. This is another case where I just
have to ask - why did this code ever work? There must have been a bug in
goto_is_sane() that you fixed that eliminated the bug that I just
discovered...
- Per
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