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[freeciv-ai] Re: fix for strange goto code
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[freeciv-ai] Re: fix for strange goto code

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To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: fix for strange goto code
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Thu, 7 Nov 2002 12:19:46 +0000 (GMT)

On Wed, 6 Nov 2002, Per I. Mathisen wrote:

> There is a bug in cvs now that prevents ferries from returning home after
> completed mission. This is directly related to the goto_is_sane() cleanup
> previously committed.
> 
> The code that is buggy is in another place, though, and wasn't changed.
> How it was ever correct is anybody's guess.
> 
> In any case, here is the fix. Please read & commit ASAP.

You change do_unit_goto.  The changes are sane, but what is the caller of 
this function that was having problems.  Please give more info.

G.




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