[freeciv-ai] Flying AI v5
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This is an updated version of AI-can-fly series.
Most of Mike's comments were addressed in some way, functions declared
static whenever possible.
Per, can you check for compiler warnings that you said you had earlier,
please.
I think it is ready for inclusion, but it will be modified when the
path-finding is agreed upon: the queue will be separated into common.
I feel it's a bit premature to do it now, because the structure of the
queue interface needed for PF is not finalised.
Another thing: I am not convinced that having planes acutually makes AI
harder; while planes are very effective, they are costly too. AI makes
great use of them to fence off incoming transports, and they are good to
kill a city's defenders, but being stupid, AI doesn't capitalise on it and
doesn't always occupy the city.
So, placement of H_NOPLANES handicap can be discussed (currently easy AI
doesn't build planes).
I believe this to be a minor issue though.
G.
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