[freeciv-ai] Re: settlers hack
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On Mon, Sep 23, 2002 at 04:55:09PM +0000, Per I. Mathisen wrote:
> On Mon, 23 Sep 2002, Christian Knoke wrote:
> > So you are tweaking the rules because the AI can't handle it?
> > Strange intention.
>
> No, this changes the AI's behaviour only. It stops _the AI_ from building
> cities on tiles where food gain is less than 2 (counting freebies).
Oh, sorry. I came to that because the change was in common/
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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