[freeciv-ai] coreai: reinforcements ()
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Here I follow most of Ross' cleanup and go a little further, in that I
"inline" some small code that is only used once from a function for easier
readability (removing city_reinforcements_cost_and_value). In the same
function, I disagree with this
+ /* Add a basic city cost, i.e. SETTLERS + 20 per extra pop
+ * This insures that even empty cities have value.
+ */
+ pcity->ai.bcost += (pcity->size + 1) * 20;
I think this is a misunderstanding of what pcity->ai.bcost is all about
for hostile cities (which this sets). It is the value of attacking units,
not of the city or its defenders.
Yours
Per
coreai7.diff
Description: Text document
- [freeciv-ai] coreai: reinforcements (),
Per I. Mathisen <=
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