[freeciv-ai] ai_military_attack()
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This is actually an older patch of mine, which I don't think I ever posted
here. It cleans up ai_military_attack(), except for the barb code, and
introduces the function ai_military_rampage(), which blasts anything
adjacent to punit for as many movement points as you have. This saves code
duplication.
Yours
Per
aimilattcleanup.diff
Description: Text document
- [freeciv-ai] ai_military_attack(),
Per I. Mathisen <=
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