| [freeciv-ai] ai_military_attack()[Top] [All Lists][Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
 
 This is actually an older patch of mine, which I don't think I ever posted
here. It cleans up ai_military_attack(), except for the barb code, and
introduces the function ai_military_rampage(), which blasts anything
adjacent to punit for as many movement points as you have. This saves code
duplication.
Yours
Per
  aimilattcleanup.diff Description: Text document
 
 
[freeciv-ai] ai_military_attack(),
Per I. Mathisen <=
 
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