[freeciv-ai] Re: ai bodyguard code cleanup part#1
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On Sat, 10 Aug 2002, Per I. Mathisen wrote:
> > Ha, now I see why your diplomats were not getting the bodyguards: they are
> > too fast!!
> That is one problem. Before mech inf, maybe making smart use of our fast
> movement (not stopping next to city) is better than bodyguard. But when we
I am not 100% convinced. Depends on the potential danger, especially
strength of fast units of the enemy. If enemy only has Horsemen, then
Pikemen is a perfect guard. The final dash to the city will have to be
made by diplo alone.
One way to model it is to run path-finding to the city for diplo alone and
for the bodyguard. And see whose route comes out more dangerous.
> get mech inf, we definitely want bodies. Especially now that the AI will
> make aggressive use of incitement. Anyway, the current code should
> recognize this already.
The current code assigns MechInf to be bodyguards for Riflemen.