[freeciv-ai] Re: [Freeciv-Dev] settlers & players territory
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On Thu, 6 Dec 2001, mateusz stefek wrote:
> With this patch autosettlers don't treat allies as enemies.
> (They used to do nothing if ally unit is near)
> I changed the meaning of territory table.
> was now
> one player near| 1<<player_no | 1<<player_no
> more players near| 0 | bitfield
> noone near | 0xFFFFFFFF | 0
> Also added:
> +static int enemy_bits[MAX_NUM_PLAYERS];
> It is bitmask for each player recalculated each turn.
> It is used like:
> + && !(territory[x][y]&enemy_bits[pplayer->player_no])
> instead of:
> - && (territory[x][y]&(1<<pplayer->player_no))
I think this patch is very good.
Can you make a new version of this patch, on top of my latest settlers.c
cleanup patch, where you make use the new bitvectors instead of all that
awkward and hard to read << & stuff?
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Per I. Mathisen <=