[freeciv-ai] Re: patches list
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Sun, Apr 14, 2002 at 06:47:11PM -0700, Raahul Kumar wrote:
> --- Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx> wrote:
> > ok, everybody let me know which of your patches are pending...
> > especially the ones that noone has issues with.
> As far as I know no one has any issues with any of my Civ 2 compatability
> patches. Greg and Per have given a thumbs up for almost all of them except the
> Pearl Harbour patch. That one got no comments.
> No issues - Pearl Harbour - it's a oneliner. Simple and correcting a bug in
> the current code. Crack open your own Civ 2 manual or read the excerpt I
> included in my email.
> The others also fix the air units code so we are much closer to Civ 2 style
> combat. Thats good because currently Freecivers don't use air units. After
> these patches, they will be far more useful. With useful air attack units,
> fighters will finally come in handy. This also moves us that much closer to
> day that
> we can finally get rid of 100% Civ 2 compatability as a goal.
> These patches will also help out the ai_can_fly patches. There are no
> dependencies, but it makes air units more useful in general.
> There is only one remaining buglet in Civ 2 air combat. Aegis units should not
> have 500% def against aircraft, only 200%.I'll fix that later.
No problems with a Civ2 patches.
> I believe the igter patch has fixed all issues that Raimar and Greg had. No
> thumbs up from either one though. Raimar, Greg, do you like the patch?
I have asked Gregory about a detail of the igter patch. No answer yet.
"That's fundamental game play! My main enemy is *ALWAYS* fighting
a 4-front war. I make sure of it!"
-- Tony Stuckey, freeciv-dev
[freeciv-ai] Re: patches list, Per I Mathisen, 2002/04/15