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[freeciv-ai] Re: patches list

[freeciv-ai] Re: patches list

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To: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>, freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: patches list
From: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Date: Sun, 14 Apr 2002 18:47:11 -0700 (PDT)

--- Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx> wrote:
> ok, everybody let me know which of your patches are pending...
> especially the ones that noone has issues with.

As far as I know no one has any issues with any of my Civ 2 compatability 
patches. Greg and Per have given a thumbs up for almost all of them except the
Pearl Harbour patch. That one got no comments.

No issues - Pearl Harbour - it's a oneliner. Simple and correcting a bug in our
the current code. Crack open your own Civ 2 manual or read the excerpt I
included in my email.

The others also fix the air units code so we are much closer to Civ 2 style air
combat. Thats good because currently Freecivers don't use air units. After
these patches, they will be far more useful. With useful air attack units,
fighters will finally come in handy. This also moves us that much closer to the
day that
we can finally get rid of 100% Civ 2 compatability as a goal.

These patches will also help out the ai_can_fly patches. There are no
dependencies, but it makes air units more useful in general.

There is only one remaining buglet in Civ 2 air combat. Aegis units should not
have 500% def against aircraft, only 200%.I'll fix that later.

I believe the igter patch has fixed all issues that Raimar and Greg had. No
thumbs up from either one though. Raimar, Greg, do you like the patch?


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