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[aclug-L] FW: Quake 2 Sources Released

[aclug-L] FW: Quake 2 Sources Released

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To: "Aclug Discussion" <discussion@xxxxxxxxx>
Subject: [aclug-L] FW: Quake 2 Sources Released
From: "Dale W Hodge" <dwh@xxxxxxxxxxxxxxxx>
Date: Thu, 24 Jan 2002 13:21:06 -0600
Reply-to: discussion@xxxxxxxxx

-----Original Message-----
From: Linux_Desktop_Apps@xxxxxxxxxxxxxxx
Sent: Thursday, January 24, 2002 12:37 AM

Published by -- changing the way you view IT


* Quake 2 was already available to Linux users, but releasing the
  source code opens the game to a wider operating system audience and
  extends its Linux support.


Quake 2 Sources Released
By Eric Foster-Johnson

Recently, John Carmack of id Software (
announced that the source code for the famous id game Quake 2 has been
released under the GNU Public License (GPL).

Just like the sources for Doom previously, you can now get the sources
for this game, compile away, and make your own version. Or, more
realistically, you should soon be able to download a version for a
number of different platforms, including Linux.

The sources are available at You can also
download the Quake 2 sources from the QuakeForge project site at or the Quake standards group at The quake standards group site has Linux
makefiles that allow you to compile on Linux.

Releasing the game sources enables non-mainstream operating systems to
run this game. While you can already purchase Quake 2 for Linux, you
cannot get Quake 2 for all chip architectures that Linux supports. If
you run such a version of Linux, then getting access to the sources
just opened up another application. Other operating systems, such as
FreeBSD or the near-dead BeOS (alas), can get access to the game as

Note that this release includes the sources for the Quake 2 game. In
real terms, this package includes the sources to the Quake 2 engine.
The game data files are not part of the release. The data files that
actually describe the game, including the media files for sounds and
graphics, remain proprietary.

As with Doom, though, you can purchase a Windows version of the game to
get legal copies of the game files and then run the game on Linux. In
addition, you may decide just to use the Quake 2 engine and create your
own game. Not an easy task, but you'll probably have a lot of fun.

About the author(s)
Eric Foster-Johnson has written 14 books on Linux, Unix, programming
and open source tools. Eric can be reached at erc@xxxxxxxxxxxx or at


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