[tetrinext] Re: TINT UI and Theme Standard draft -- part 1:interface
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Brian,
About the sound, SDL uses esd anyway.
Regards,
Alex.
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On Fri, 24 Mar 2000, Brian Russo wrote:
> On Fri, Mar 24, 2000 at 12:35:04AM -0800, Alexander Hvostov wrote:
> > Ladies and Gents,
> >
> > A few suggestions:
> >
> > - Keybindings. A la Quake, would allow someone to customize which key
> > moves the tetris block how, and the like.
> good idea.
> >
> > - Auto-hide menus and taskbar, which show up only when the mouse pointer
> > (if there is one) moves over them.
> that's just going to slow down things more on lower end systems, again if you
> do this, make it optional.
> >
> > - Menu accelerator keys, so you can press, say, Alt-F (a la Windows) to
> > access the "File" menu. (though such a menu rarely exists in a game...)
> i guess.. but who uses menus that often.. might be nice for people who don't
> have mice.. (such people run X windows?)
> >
> > - Auto-hide console, which, during the game, ordinarily is hidden, but
> > pops up whenever someone says something. (shamelessly stolen from Unreal
> > Tournament, slightly modified. nah nah!)
> i dont really see why it needs to auto-hide.. the one in UT doesn't actually
> auto-hide anyway..it's always there really.. it's semi-transparent.. although
> you can change the behaviour IIRC.
> > - Audio taunt and pictures of players to be transmitted across the
> > network. See Unreal Tournament for examples. (yes, there's a demo...)
> um please not, i hate auto taunts there's an article on quakeworld or
> something.. somewhere.. why auto-taunts destory multiplayer gaming.. if
> you're going to do this, at least provide the courtesy of allowing players to
> disable auto-taunts while allowing other messages to come through..it's
> really just a lot of spam.., start adding audio and pictures.. this is just
> the kind of crap we don't need choking the protocol and the package itself..
> >
> > - Moving the console/panes/menu/taskbar around by sliding them across the
> > screen, a pixel or two at a time. Makes for a smooth, animated movement,
> > which looks really cool! Jared says this isn't hard in SDL...
> >
> > - Sounds, of course. Should almost certainly be themable. I'd bring up
> > esd, but it seems that's what SDL uses anyway, which is most definitely a
> > good thing...
> using esd.. bad idea.. being as SDL is a multimedia library.. i'm sure it has
> its own sound call's, if you start adding unix-specific stuff like esd.. why
> even bother using sdl. i thought the whole point of this was portability? :P
> >
> > - Background music. Yes! Okay, this probably is impossible unless someone
> > knows someone who likes making music for a free game, but...
> fine, as long as it's non-crappy. but most normal people err (like myself)
> listen to mp3's or something anyway.. if you want some dinky little midi
> going *shrug*
>
> >
> > - The taskbar should not be called the taskbar, to avoid confusion with
> > the one that switches between programs. Calling it the 'toolbar' seems
> > less confusing.
> >
> > - And remember, this has to be lightweight enough to run on MS-DOS on a
> > 286 with 2 MB of RAM and a CGA!...uh...nevermind.
> heh
> my first 286 had EGA! nah nah nah...
> >
> > - 3D accelerated (probably via OpenGL) tetris blocks. Only do this if
> > you're insane. ;)
> >
> > I'd say that's it for now.
> >
> > Regards,
> >
> > Alex.
> >
> --
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> | Brian Russo - Entropy.Net <brian@xxxxxxxxxxx> |
> | <brian@xxxxxxxxxxxxxxxx> <brusso@xxxxxxxxxxxxxxx> |
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