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[Freeciv] Re: empty treasury and negative income
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[Freeciv] Re: empty treasury and negative income

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To: Daniel Markstedt <himasaram@xxxxxxxx>
Cc: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: empty treasury and negative income
From: Jason Dorje Short <jdorje@xxxxxxxxxxxx>
Date: Wed, 15 Feb 2006 23:53:24 -0500

Daniel Markstedt wrote:
> What is effect of having an empty treasury and negative income at the 
> same time?

Buildings get sold.  This increases both income and treasury. With unit 
upkeeps I assume the unit would simply be disbanded if it can't be paid for.

There is a minor bug (part of PR#724 IIRC) in that upkeep is done 
city-by-city instead of player-by-player.  So it's possible that you 
have a city with -5 income that gets calculated first and has to sell a 
building, even though your other city with a +50 income could easily pay 
for it.  Thus the order of city iteration matters.

-jason



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