[Freeciv] rndCiv v.0.7 - now with Unit grafix
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hi all
Ok, rndCiv 0.7 is up on
http://banjo.actrix.com/code/rndCiv/
This version adds unit graphics for over 100 new units.
I have been running randomly created rulesets (in freeciv 2.0.7), and
things mostly work, except for...
* sometimes the server just crashes, dunno why, am investigating
* the general_effects has these warnings
Player-ranged effects are only supported for wonders.
Surviving effects are only supported at world range.
spec_gate[0] couldn't match special "Rail"
spec_gate[0] couldn't match special "Oasis"
spec_gate[0] couldn't match special "Silk"
spec_gate[0] couldn't match special "Iron"
maybe im not using these correctly, they'd be nice to have though
unknown effect type: "Trade_Bonus"
it is mentioned in doc/README.effects
it's a useful effect
i can replace it with "Trade_Per_Tile", but that's not so good
* old effects that are gone
"Make_Content_Pct"
"Heli_Defend" - it should be there
"Unit_Move" - nice for elves to move faster in forests
"Capital_Exists" - nice to have a fallback
"Pollu_Adj"
"Sea_Vet_Combat" - why not?, Land_Vet_Combat exists
"Barb_Defend"
"Sea_Recover"
Wishlist
Units:
- Can we have a flag that hides a units Nationality,
or gives it a pirate/barbarian flag, like in Colonization
- can we divide up the Diplomat flag, it'd be nice to have
specialty units that can do subsets of what a diplomat can do
ie. InvestigateCity, PoisonCity, BribeCity, SabotageCity
(i'd like BlackOps to InvestigateCity, PoisonCity, SabotageCity )
- a unit flag that lets the unit steal gold from a city
- Can the Spy flag *not* have to be with a Diplomat flag
- Im not sure exactly what the Nuclear flag means, i'd like
Fusion Tanks to pollute whenever they fight.
- Unit type Hover, for Hovercraft & Hovertanks, can travel over
water, and flat land, & roads
- Unit type Rail, can only travel over Railways
Buildings:
- Trade_Bonus
- Sea_Recover
- Heli_Defend
- Barb_Defend
- Sea_Vet_Combat
- Unit_Move
- Player-ranged effects allowed for all building types
------------------------------
Anyway rndCiv mostly works, it provides a nice stress test for the
freeciv server, and exposes assumptions in the freeciv ai.
The rulesets need lots of tuning, and any help would be appreciated.
-billy
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