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January 2006: [Freeciv] rndCiv v.0.7 - now with Unit grafix |
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[Freeciv] rndCiv v.0.7 - now with Unit grafix[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
hi all Ok, rndCiv 0.7 is up on http://banjo.actrix.com/code/rndCiv/ This version adds unit graphics for over 100 new units. I have been running randomly created rulesets (in freeciv 2.0.7), and things mostly work, except for... * sometimes the server just crashes, dunno why, am investigating * the general_effects has these warnings Player-ranged effects are only supported for wonders. Surviving effects are only supported at world range. spec_gate[0] couldn't match special "Rail" spec_gate[0] couldn't match special "Oasis" spec_gate[0] couldn't match special "Silk" spec_gate[0] couldn't match special "Iron" maybe im not using these correctly, they'd be nice to have though unknown effect type: "Trade_Bonus" it is mentioned in doc/README.effects it's a useful effect i can replace it with "Trade_Per_Tile", but that's not so good * old effects that are gone "Make_Content_Pct" "Heli_Defend" - it should be there "Unit_Move" - nice for elves to move faster in forests "Capital_Exists" - nice to have a fallback "Pollu_Adj" "Sea_Vet_Combat" - why not?, Land_Vet_Combat exists "Barb_Defend" "Sea_Recover" Wishlist Units: - Can we have a flag that hides a units Nationality, or gives it a pirate/barbarian flag, like in Colonization - can we divide up the Diplomat flag, it'd be nice to have specialty units that can do subsets of what a diplomat can do ie. InvestigateCity, PoisonCity, BribeCity, SabotageCity (i'd like BlackOps to InvestigateCity, PoisonCity, SabotageCity ) - a unit flag that lets the unit steal gold from a city - Can the Spy flag *not* have to be with a Diplomat flag - Im not sure exactly what the Nuclear flag means, i'd like Fusion Tanks to pollute whenever they fight. - Unit type Hover, for Hovercraft & Hovertanks, can travel over water, and flat land, & roads - Unit type Rail, can only travel over Railways Buildings: - Trade_Bonus - Sea_Recover - Heli_Defend - Barb_Defend - Sea_Vet_Combat - Unit_Move - Player-ranged effects allowed for all building types ------------------------------ Anyway rndCiv mostly works, it provides a nice stress test for the freeciv server, and exposes assumptions in the freeciv ai. The rulesets need lots of tuning, and any help would be appreciated. -billy
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