[Freeciv] Re: city placement
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Thomas Strub wrote:
>It allways depends on rules.
>But i think something like:
>max (
>100* sum prod/eco 1. round
>+95* sum prod/eco 2. round
>+90.25 * sum prod/eco 3. round
>...
>+100(0.95^n) * sum prod/eco n+1. round
>)
>could be a good algorithm for that
This seems like a way to do it, although it's a bit "greedy"
- it doesn't necessarily give the best global results,
just the best results for a particular city.
Anyway, it's too hard to think about while playing :)
Andreas R=F8sdal
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