[Freeciv] Re: Running a Long Turn Server
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On Sat, Jun 28, 2003 at 01:14:57AM +1200, banjo wrote:
> Hi
>
> Ive set up the Long Turn Freeciv Game on a box i run,
> and i have some problems/confusion with the whole process.
I haven't run LongTurn Freeciv; I hope the authors of the patch
will reply in more detail.
> To explain, at work my machine is firewalled so i cannot easily connect
> to the server (tho' im working on tunneling for later games) except with
> ssh to run the server, at home im on a dialup connection which is up
> only a small time each night.
You need a server that is up all the time, or a server that saves and
reloads the game in time if it is only up part of the time.
> Freeciv seems to need someone to always be logged in, this not good for
> a long turn game. Does the ai take over disconnected players ?, this
> would also not be good for a long turn game.
I don't know what you mean by "logged in". civserver must run.
It doesn't need to be connected to a terminal.
> I would like a way to manage a Freeciv server like other daemons,
> currently im pondering an expect-style perl script. I don't want to
> have to leave an ssh session open for several months.
We have software to do it for pubserver. I have LongTurn Freeciv
installed on pubserver, which took a couple of changes from the usual
setup, but I really have to doublecheck the result and find testers.
Another problem is that I have little time to spend on it. Please try
IRC (freenode.net) if you want to discuss things.
> Once these issues are sorted i should be able to run more long turn
> games.
>
> How does the metaserver work, is the code available ?
I don't know if it's portable. I prefer to run LongTurn Freeciv on
pubserver. Perhaps you can get an account and set it up there.
Most of the work has been done.
--
Reinier
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