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[Freeciv] Re: Civ3

[Freeciv] Re: Civ3

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To: Andrew John Hughes <hughes2002@xxxxxxxxxxxxxx>
Cc: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: Civ3
From: Miguel Farah <miguel@xxxxx>
Date: Sun, 7 Jul 2002 22:44:29 -0400

 Andrew John Hughes [07/07/2002 18:26] dijo/said:
>I enjoy playing Civ3 a lot, as well as Civ2,  but I would also say that, in=
> a=20
>way, they are completely different games, with changes that require a=20
>different mindset while playing.
>=46reeCiv, but adding some of its more promising features to what's already
>there, to produce what Civ3 should have been, gameplay-wise.
>Offhand, the ones I would think of to add would be:
>=2D - Culture
>        - Capturing cities via cultural dominance

- culture points per building
- units won't depend on a city anymore
- nations characteristics (militarist, scientific, expansionist,
  commercial, religious, industrious)
- special units for each nation (panzer, F-15, etc)
- nationality of each citizen in the city
- advisor screens
- caravans/freights disappear
- wonders and spaceship parts can't be hurried
- wonders and spaceship parts can't be built in two cities at the same
- economy mobilized for war
- new behaviour of fighters and bombers
- city razing (when you conquer it and don't want it)
- coast/sea/ocean differentiation
- resource visibility depending on known technologies
- resources may be exhausted
- engineers can't modify terrain anymore (I DO NOT like that - I agree
  that it's an annoying omission - maybe should be selectable in a 
  civserver variable)
- new terrains and their effects (jungle->disease, etc.)

I can't remember any more now. I haven't played Civ3 nearly enough. :-)

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