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[Freeciv] Re: Feature freeze?

[Freeciv] Re: Feature freeze?

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To: Jacek Pop³awski <jpopl@xxxxxxxxxx>
Cc: "Bobby D. Bryant" <bdbryant@xxxxxxxxxxxxxxx>, freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: Feature freeze?
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 7 May 2002 10:45:26 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Tue, May 07, 2002 at 09:48:00AM +0200, Jacek Pop³awski wrote:
> On Sat, May 04, 2002 at 09:48:47AM +0200, Raimar Falke wrote:
> >  - sound support
> You mean sound support in code, or sound support with samples for everything?
> How big (in MB) it is?

Sound support in code. Sound sets (which contain the wavs) can be
downloaded separately from or you can use the sounds
from your civ2 cd.

> >  - CMA
> What is it?

From the readme:

The CMA is a rather new tool built into the GTK+ client of Freeciv
version 1.12.1. It is designed to help you manage your cities, i.e.
deploy the workers on the available tiles around (or make them
scientists, taxmen, or even entertainers), to get the most out of the
city. You can switch the CMA on or off at any time for any city, but
there are some handicaps (explained below), if you have CMA'd and
non-CMA'd cities nearby. In any case you need an actual 1.12.1 or
above server; the CMA won't run with server version 1.12.0.

So in short: a much more extended version of the "click on the city
center to auto arrange".

I forgot: a new city dialog for GTK and GTK2.


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