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[Freeciv] Re: [Freeciv-Dev] Re: game.timeout
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[Freeciv] Re: [Freeciv-Dev] Re: game.timeout

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To: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Cc: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>, freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: [Freeciv-Dev] Re: game.timeout
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 12 Mar 2002 18:35:11 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Tue, Mar 12, 2002 at 09:58:46AM -0600, Mike Kaufman wrote:
> 
> On Tue, Mar 12, 2002 at 08:46:16AM +0100, Per I. Mathisen wrote:
> > 
> > On Tue, 12 Mar 2002, Jason Short wrote:
> > > Correct me if I'm wrong, but doesn't the +trade_size capability added
> > > last week effectively break compatibility with anything from before
> > > trade_size was applied?
> > 
> > A mandatory capability does that, yes.
> > 
> > > Given that, making an official break doesn't seem like such a big step.
> > 
> > Once you have added a mandatory capability to cvs, adding more isn't going
> > to be a big deal.
> > 
> > > Speaking of capabilities, I have a question about them.  When I
> > > implemented general-topologies, I changed the network protocol and added
> > > capabilities.  Ross has presumably done the same thing, although I
> > > haven't looked at that part of the corecleanups.  The problem is that
> > > the capability can't just be checked when map data is sent, although
> > > this is as far as I've gotten.  For instance, if we're playing on an
> > > iso-rectangular map and an old client connects, it's not sufficient just
> > > to send the map data in the old form.  In actuality, there's no way for
> > > the old client to join the game.
> > >
> > > However, capabilities could probably still be used, though it would be
> > > rather tricky.
> > 
> > Just use a mandatory capability.
> > 
> > Speaking of which, how are the general-topologies patches going? Are you
> > working on them? Is Ross working on his? Any chance of getting this in
> > before next release?
> 
> Ross may have some time at the end of the month to do some work. I highly
> doubt that general topologies will make it into the next release, which is
> really too bad, but then again, the release schedule is not all that
> precise.

I'm against an inclusion. We all already behind with the current goals
(sound, improved game startup and new unit list display).

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
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