[Freeciv] thoughts on smallpox
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Looking in the freeciv emailing archive I realized
that I missed a vivid discussion on the city smallpox
syndrome. Based on bright ideas of others, the food model
below might result in a realistic game with exponential
growth but without the small pox syndrome.
Obviously, the smallpox syndrome's origin is based
on the fact that growth becomes exponential if one builds
new cities. If you build a settler and a city
at size 2 you basically double the food surplus and
trade points and increase the production by 4/3
(4 workers instead of 3). Doing so every 12 turns
means that you built 16 cities in -2200 (starting with
two settlers) and formed a Republic.
I like the suggestion to remove the central worker under
the city since this removes the exponential growth by building
small cities. This is the most elegant way to overcome the
smallpox syndrome.
On the other hand, exponential growth is important to rule
the world at the end though starting with only two settlers
in the beginning. It is also realistic. From my point of view,
the exponential growth by building cities should be replaced
by an exponential growth of the city itself (which does not
even grow linearly due to an increasing food-box). So, how about
making a city of size 2 growing twice as fast compared to a city
of size 1, as long as natural limits allow (no more grassland,
no sanitation). E.g. something like the following might give
enough but not too much growth without central worker:
grassland: 3 food
plains: 2 food
ocean swamp jungle forest hills tundra: 1 food
mountains glacier desert: 0 food
food specials (wheat fish game oasis fruit): 4 food
Together with a food-box of 20 independently of city size, this
will result in an exponential city growth (growing
by celebrating might be canceled). Of course, one needs still
to build settlers to work on additional specials and to mark the
territory.
Cities will not become too large early on if every seventh food
goes to waste without a granary (6 food instead of 7 calculated,
12 instead of 14...; which I think is a realistic effect of a granary)
and additionally every eights food is lost under despotism due
the inefficiency of this form of government.
K
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Freeciv] thoughts on smallpox,
K <=
|
|