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[Freeciv] Re: [Freeciv-Dev] Re: Patch: Use original city id at client (F
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[Freeciv] Re: [Freeciv-Dev] Re: Patch: Use original city id at client (F

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To: Thue <thue@xxxxxxx>
Cc: <freeciv@xxxxxxxxxxx>
Subject: [Freeciv] Re: [Freeciv-Dev] Re: Patch: Use original city id at client (Fixes some bugs)
From: Marko Lindqvist <caz@xxxxxxxxx>
Date: Tue, 21 Nov 2000 16:55:04 +0200 (EET)

On Mon, 20 Nov 2000, Thue wrote:

> > On Tue, 17 Oct 2000 12:05:05 Marko Lindqvist wrote:
> > >
> > >  3. If city changes owner, while its already part of treaty, accepting
> > >     treaty segfaults client. (Problem still arise, if city is
> > completely
> > >     destroyed)
> >
>
> 3) should be solveable with some checking, maybe invalidating a treaty if
> one of the clauses contains a non-existant city. And of course removing
> clauses in the client if a city disappears.
>

 Yes, 'final' solution to this problem will be part of my treaty patches
when I have time to rewrite them.



 Caz

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