[Freeciv] Re: [Freeciv-Dev] Re: Nations policy
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At 01:48 AM 2/15/00 -0600, you wrote:
Arkadiusz Danilecki wrote:
> > It seems to me that an "ancient European" version would have, at minimum:
> ...
Actually, our modpack isn's specifically "ancient European", but it is biased
toward Mesopotamia, the Mediterranean basin, and adjoining regions. Still, we
might be able to use some of the nations mentioned in this thread.
Yeah, I know, I was just avoiding listing other areas of the world as it is
more
problematic. For example, we really have no knowledge at all of anything in
the Americas for that time period. You could call the Incas, Mayans and
Toltecs "Ancient",
but they really come from about a thousand years later.
But you could add:
Chinese
Indian
Nubian
And if you are willing to muck with time a little as above;
Korean
Japanese
Mongel
Polynesian
By the way, it might be an appropriate time to mention that "Souix" is not
really the appropriate
thing to call the people in question. Those tribes call themselves the
"Lakota" and some find
"Souix" insulting.
This (as Chinese = Han) brings up an interesting point in that if you
attempt to call each country
by its native name, your just going to create confusion. You will have to
start calling the Germans
"the Deutsch", for instance. Ideally, the country names should be in the
whatever language the
particular version of civ is, so that Americans see "Chinese", "Japanese"
and "German", while the
German version has the "Deutsch", the Chinese version the "Han" and the
Japanese version the
"Nihon" (sp?).
(Same goes for leader names, IMHO.)
Steve
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