[Freeciv] Re: Questions Irrigation
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½²«íµØ wrote:
>
> Hello List,
>
> Would like to find out how Civ1/2 behave:
> 1. When a city is destroyed, leave roads/railroads but not irrigation.
Civ1/2 leaves the irrigation as well.
> 2. Lets you irrigate from sea instead of just rivers.
Civ1/2 does this.
> 3. Lets you irrigate from a city.
Civ1/2 does not allow this unless the square is otherwise next to a river or
sea square. (The city square itself is automatically in the "irrigated" state,
IIRC.
> 4. Lets you mine a city tile without losing irrigation bonus.
Civ1/2 does not allow this.
> 5. Lets you farm only after you discover Refrigeration.
For the "special" farm (forget the name right now), you must have Refrigeration.
> 6. If there's anything else I missed out.
Civ1/2 had some quirks in that if you irrigate square A, and then square B, and
then lose irrigation in square A for some reason, square B does not lose its
irrigation even if it is not next to a river/sea square.
(BTW: I've got Civ II installed on another box if anyone wants me to check
anything.)
Steve
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